Monday, January 16, 2006

Class 02 / Jan.12th

Mapping & Metaphor

  • Form & function - a fusion of these concepts.

Mapping & metaphor design need:

  • Project - style
    • functions
    • target --> users
  • Mapping is taking these aspects and shaping them.
  • Spreading functions on a layout. Ex) map, phone keyboard, final design (object itself).

  • Layout has dimensions: 3D (space), 4D (time)

  • The relationship shared between (space + time) regarding the use of the object

  • Layout ----> interface:

  • ex) car dashboard -->

    • guages (information)
    • steering wheel, gear shift (interface elements)
  • Mapping --> design --> interface --> information
  • Exist in the same flow: interface elements (physical) + information
  • ex) while driving:
    • vibration - feel the speed (acceleration)
    • guages - tells the speed (km/h)
  • Feedback = Response
  • The answer of the system that is being used.
  • Loop - ready, on, awaiting input to produce feedback.
  • Cybernetics - WWII, everything in nature/the world is a system
  • From a system, you get a response (in real-time)
  • Continuous, where there is input (moveing the mouse), there is feedback (movement/response)
  • Numerous processes are occuring while driving:
    • looking outside
    • seeing guages (speed)
    • feeling vibration
    • appointment to get too
    • you might be turning...
  • Numerous processes running at the same time but they don't have the same nature (abstract, physical)
  • Driving is a flow: an even distribution of all of these different processes.
  • Analyze --> Breaking it down --> Processes
  • Mapping --> spreading processes evenly on a scale.
    • from abstract <-----to-----> physical
  • Interface - a system to send instructions.
  • System - an IN and OUT.
  • Affordances - inverse casts (where and how to interact)
  • Behaviour of a system, to give feedback.
  • Form Follows Function
Metaphor: comparing a digital clock, to a physical clock (w/moving hands)
  • Physical:
    • more physicality
    • time and space
    • 24 hours (overall picture)
    • tells where you lie in the overall layout of the day, somewhere in those 24 hours. (time + space)
    • approximation
  • Digital:
    • data
    • pure precision
    • a.m. & p.m. needed to compensate

  • There are affordances in physical and graphical space.
  • Bit - 1 unit of information.


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